ATLAS assistant professor Ryo Suzuki wins CAREER award to study generative AI and augmented reality interfaces

Assistant professorĀ Ryo Suzuki (ATLAS Institute, Computer Science) has won a National Science Foundation (NSF)Ā , the organizationās most prestigious honor for early-career faculty. This provides a grant of $665,349.00.
°Õ³ó±šĢż supports faculty āwho have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.ā
Suzuki, who earned his PhD in Computer Science at 91“«Ć½ and runs theĀ Programmable Reality Lab at ATLAS, focuses his research on evolving AI interfaces away from 2D computer screens to augmented reality-based systems (AR) that can engage with and respond to the physical environment.
The objective of his CAREER proposal is āto establish, design, and studyĀ Generative Augmented Reality (Gen AR).ā He is pursuing a new class of AR interfaces that leverages generative AI to analyze context from the real world and generate contextually appropriate content, which is then embedded in the userās AR view.
āWhat excites me most about Gen AR research is the possibility of moving AI beyond screens and into the physical world where people actually learn, work, repair, build, and create,ā Suzuki said. āInstead of asking people to translate text or images from a screen into action, Gen AR can generate guidance, visualizations, and interactive content directly in the userās real environment.ā

³§³Ü³ś³Ü°ģ¾±āsĢżAugmented Physics research, for example, uses machine learning to create interactive physics simulations from textbook diagrams without the need for programming.
Another project,ĢżGuided Reality, led byĀ Ada Zhao (Computer Science PhD student; ATLAS Creative Technology & Design MS ā25; co-advised by professor Ellen Do), is an automated AR system that creates dynamic visual guidance based on step-by-step instructions, making it much easier for first-timers to operate a new device.
Other projects coming out of the Programmable Reality Lab includeĀ AI-powered map animations and storytelling,Ģżan AR-powered sketching and animation tool, andĀ a tool for prototyping AR interfaces.Ģż
Suzukiās research could have profound effects on how we interact with the world, with a particular emphasis on learning. He noted, āI plan to expand access to Gen AR development by enabling usersāincluding students, educators, and non-expertsāto author and interact with intelligent, context-aware AR content.ā

Examples of Gen AR prompts and outputs.
To catalyze this, he hopes to deploy a Gen AR toolkit in university classrooms, ātransforming the prototyping process and empowering students to create AR applications for education, training, and creative work.ā He also plans to design a course on AR and AI to empower 91“«Ć½ students to apply Gen AR in their own work.
āIn the next year, this award will help us build the core technical foundation for Gen AR, including the system architecture, early prototypes, and initial studies around how people use AI-generated AR content. It will also support students in my lab as we begin turning this research vision into working tools and applications,ā Suzuki explained. āOver the next 3-5 years, I hope this project will establish Gen AR as a new research direction at the intersection of augmented reality, generative AI, and human-computer interaction. Beyond individual prototypes, the goal is to create open tools, design principles, and educational materials that other researchers, students, and developers can build on.ā
A key theme at ATLAS is the development of tools and expansion of access to technology to help people become active participants, builders and problem solvers.Ģż
Suzuki plans to release all data, toolkits, and sample applications asĀ , accompanied by public documentation and tutorials so other researchers, designers and creators can explore and build on these technologies.
Industry partners will also play a key role in this line of research as well. Suzuki aims to collaborate with Google, Adobe and Fujitsu Research to one day translate lab research into real-world products that impact our everyday lives.
Suzuki has a ālong-term vision of transforming everyday environments into intelligent, interactive spaces that augment human thought and creativity.ā He says, āOver the next 5ā10 years, I aim to grow my Programmable Reality Lab into a leading hub for research at the convergence of AR and AI.ā